


My Roles
Lead Rigging Artist, Lead Environment Artist, Assistant Producer
Team
Isabel Roche, Daniel Moore, Quentin Dujarrier, Adrian Torres, Jayden Cassar, Felix Lo & Avery Baker
Gramausery is a dungeon-crawler rougelike where your health is a draining timer towards your imminent demise. Hack and slash your way through the wilderness to siphon enemy life to preserve your own.


Rigging


As Gramausrey's rigging lead, and sole rigging artist, I was placed in charge of Humdrum's rig.
Her rig was made using a combination of AdvanceSkeleton and custom-made attributes, such as its ears and sleeves.
Rig & model
Humdrum is both a seriously competent caster, and also deathly afraid. Heavy focus was put into ensuring her shape language conveyed this, and that her silouette is easily read due to camera distance.
Concepting Humdrum

The Bell Tolls
FK & IK Arms, Legs, Tail & Torso
Foot roll & pivot
Ear rotate & swivel
Detatchable & Stretchy arms
Sleeve joints & Driver keys for movements
Nose wiggle!
Key Features
Rig by Isabel Roche, Run cycle by Daniel Moore






Concept
Creating during the pitching process for Gramausery.
Humdrum uses big curves and sharp lines to convey her softer, timid nature and her dangerous magic
The week 1 and week 2 pitching Splash Art for Gramausery
Splash Art



Gramausrey's low poly style and Hades-esque visuals come together to make the world's most paranoid mouse.
Modelling & Texturing

