My Roles

Lead Rigging Artist, Lead Environment Artist, Assistant Producer

Team

Isabel Roche, Daniel Moore, Quentin Dujarrier, Adrian Torres, Jayden Cassar, Felix Lo & Avery Baker

Gramausery is a dungeon-crawler rougelike where your health is a draining timer towards your imminent demise. Hack and slash your way through the wilderness to siphon enemy life to preserve your own.

Rigging

As Gramausrey's rigging lead, and sole rigging artist, I was placed in charge of Humdrum's rig.


Her rig was made using a combination of AdvanceSkeleton and custom-made attributes, such as its ears and sleeves.



Rig & model

Humdrum is both a seriously competent caster, and also deathly afraid. Heavy focus was put into ensuring her shape language conveyed this, and that her silouette is easily read due to camera distance.

Concepting Humdrum

The Bell Tolls

  • FK & IK Arms, Legs, Tail & Torso

  • Foot roll & pivot

  • Ear rotate & swivel

  • Detatchable & Stretchy arms

  • Sleeve joints & Driver keys for movements

  • Nose wiggle!

Key Features

Rig by Isabel Roche, Run cycle by Daniel Moore

Concept

Creating during the pitching process for Gramausery.


Humdrum uses big curves and sharp lines to convey her softer, timid nature and her dangerous magic

The week 1 and week 2 pitching Splash Art for Gramausery

Splash Art

Gramausrey's low poly style and Hades-esque visuals come together to make the world's most paranoid mouse.

Modelling & Texturing

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